#include "VDDPressures.h" // Project #include "GuiController.h" VIEW_DEF(VDDPressures, DDPressuresData) void VDDPressures::onActionReceive(const DDPressuresData &vData) { m1Pressure ( vData.mM1pressure ); m3Pressure ( vData.mM3pressure ); d9Pressure ( vData.mD9pressure ); d66Pressure ( vData.mD66pressure ); d51Pressure ( vData.mD51pressure ); d18Pressure ( vData.mD18pressure ); d41Pressure ( vData.mD41pressure ); m1PresTemp ( vData.mM1prestemp ); m3PresTemp ( vData.mM3prestemp ); d9PresTemp ( vData.mD9prestemp ); d66PresTemp ( vData.mD66prestemp ); d51PresTemp ( vData.mD51prestemp ); d18PresTemp ( vData.mD18prestemp ); d41PresTemp ( vData.mD41prestemp ); // *** has to be the last to let the information to be set and then emit the signal *** // *** otherwise will use the previous values before being set. *** adjustment ( true ); }