#include "VDDValvesStates.h" // Project #include "GuiController.h" VIEW_DEF(VDDValvesStates, DDValvesStatesData) void VDDValvesStates::onActionReceive(const DDValvesStatesData &vData) { valvesStatus ( vData.mValvesstatus ); valvesBCStatus ( vData.mValvesbcstatus ); valvesUFStatus ( vData.mValvesufstatus ); valvesSensedState1 ( vData.mValvessensedstate1 ); valvesSensedState2 ( vData.mValvessensedstate2 ); valvesSensedState3 ( vData.mValvessensedstate3 ); valvesSensedState4 ( vData.mValvessensedstate4 ); valvesSensedState5 ( vData.mValvessensedstate5 ); valvesSensedState6 ( vData.mValvessensedstate6 ); valvesSensedState7 ( vData.mValvessensedstate7 ); valvesSensedState8 ( vData.mValvessensedstate8 ); valvesSensedState9 ( vData.mValvessensedstate9 ); valvesSensedState10 ( vData.mValvessensedstate10 ); valvesSensedState11 ( vData.mValvessensedstate11 ); valvesSensedState12 ( vData.mValvessensedstate12 ); valvesSensedState13 ( vData.mValvessensedstate13 ); valvesSensedState14 ( vData.mValvessensedstate14 ); valvesSensedState15 ( vData.mValvessensedstate15 ); valvesSensedState16 ( vData.mValvessensedstate16 ); valvesSensedState17 ( vData.mValvessensedstate17 ); valvesSensedState18 ( vData.mValvessensedstate18 ); valvesSensedState19 ( vData.mValvessensedstate19 ); valvesSensedState20 ( vData.mValvessensedstate20 ); valvesSensedState21 ( vData.mValvessensedstate21 ); valvesSensedState22 ( vData.mValvessensedstate22 ); valvesSensedState23 ( vData.mValvessensedstate23 ); valvesSensedState24 ( vData.mValvessensedstate24 ); valvesSensedState25 ( vData.mValvessensedstate25 ); valvesSensedState26 ( vData.mValvessensedstate26 ); valvesSensedState27 ( vData.mValvessensedstate27 ); valvesSensedState28 ( vData.mValvessensedstate28 ); // *** has to be the last to let the information to be set and then emit the signal *** // *** otherwise will use the previous values before being set. *** adjustment ( true ); }