#include "VROValvesStates.h" // Project #include "GuiController.h" VIEW_DEF(VROValvesStates, ROValvesStatesData) void VROValvesStates::onActionReceive(const ROValvesStatesData &vData) { valvesCmdState ( vData.mValvescmdstate ); valvesSensedState1 ( vData.mValvessensedstate1 ); valvesSensedState2 ( vData.mValvessensedstate2 ); valvesSensedState3 ( vData.mValvessensedstate3 ); valvesSensedState4 ( vData.mValvessensedstate4 ); valvesSensedState5 ( vData.mValvessensedstate5 ); valvesSensedState6 ( vData.mValvessensedstate6 ); valvesSensedState7 ( vData.mValvessensedstate7 ); valvesSensedState8 ( vData.mValvessensedstate8 ); valvesSensedState9 ( vData.mValvessensedstate9 ); // *** has to be the last to let the information to be set and then emit the signal *** // *** otherwise will use the previous values before being set. *** adjustment ( true ); }