Index: sources/view/hd/data/VHDBloodLeakData.cpp =================================================================== diff -u -r8e2ac7ad8d482cc42a8e3a0024015f69087057bc -r449c4fc39d0e709ef1e7840eeb322e20485d4d1b --- sources/view/hd/data/VHDBloodLeakData.cpp (.../VHDBloodLeakData.cpp) (revision 8e2ac7ad8d482cc42a8e3a0024015f69087057bc) +++ sources/view/hd/data/VHDBloodLeakData.cpp (.../VHDBloodLeakData.cpp) (revision 449c4fc39d0e709ef1e7840eeb322e20485d4d1b) @@ -20,11 +20,14 @@ VIEW_DEF(VHDBloodLeak, HDBloodLeakData) void VHDBloodLeak::onActionReceive(const HDBloodLeakData &vData) { - bloodLeakStatus (vData.mBloodLeakStatus ); - bloodLeakState (vData.mBloodLeakState ); - bloodLeakPersistentCounter (vData.mBloodLeakPersistentCounter ); - bloodLeakSerialCommState (vData.mBloodLeakSerialCommState ); - bloodLeakIntensity (vData.mBloodLeakIntensity ); - bloodLeakDetect (vData.mBloodLeakDetect ); - bloodLeakIntensityMvgAvg (vData.mBloodLeakIntensityMvgAvg ); + bloodLeakStatus (vData.mBloodLeakStatus ); + bloodLeakState (vData.mBloodLeakState ); + bloodLeakPersistentCounter (vData.mBloodLeakPersistentCounter ); + bloodLeakSerialCommState (vData.mBloodLeakSerialCommState ); + bloodLeakIntensity (vData.mBloodLeakIntensity ); + bloodLeakDetect (vData.mBloodLeakDetect ); + bloodLeakIntensityMvgAvg (vData.mBloodLeakIntensityMvgAvg ); + bloodLeakTimeSinceLastZeroMS (vData.mBloodLeakTimeSinceLastZeroMS ); + bloodLeakDriftInRangeStatus (vData.mBloodLeakDriftInRangeStatus ); + bloodLeakDriftUpperRangeStatus (vData.mBloodLeakDriftUpperRangeStatus ); } Index: sources/view/hd/data/VHDBloodLeakData.h =================================================================== diff -u -r8e2ac7ad8d482cc42a8e3a0024015f69087057bc -r449c4fc39d0e709ef1e7840eeb322e20485d4d1b --- sources/view/hd/data/VHDBloodLeakData.h (.../VHDBloodLeakData.h) (revision 8e2ac7ad8d482cc42a8e3a0024015f69087057bc) +++ sources/view/hd/data/VHDBloodLeakData.h (.../VHDBloodLeakData.h) (revision 449c4fc39d0e709ef1e7840eeb322e20485d4d1b) @@ -35,13 +35,16 @@ class VHDBloodLeak : public QObject { Q_OBJECT - PROPERTY( quint32 , bloodLeakStatus , 0) - PROPERTY( quint32 , bloodLeakState , 0) - PROPERTY( quint32 , bloodLeakPersistentCounter , 0) - PROPERTY( quint32 , bloodLeakSerialCommState , 0) - PROPERTY( quint32 , bloodLeakIntensity , 0) - PROPERTY( quint32 , bloodLeakDetect , 0) - PROPERTY( float , bloodLeakIntensityMvgAvg , 0) + PROPERTY( quint32 , bloodLeakStatus , 0) + PROPERTY( quint32 , bloodLeakState , 0) + PROPERTY( quint32 , bloodLeakPersistentCounter , 0) + PROPERTY( quint32 , bloodLeakSerialCommState , 0) + PROPERTY( quint32 , bloodLeakIntensity , 0) + PROPERTY( quint32 , bloodLeakDetect , 0) + PROPERTY( float , bloodLeakIntensityMvgAvg , 0) + PROPERTY( quint32 , bloodLeakTimeSinceLastZeroMS , 0) + PROPERTY( quint32 , bloodLeakDriftInRangeStatus , 0) + PROPERTY( quint32 , bloodLeakDriftUpperRangeStatus , 0) VIEW_DEC(VHDBloodLeak, HDBloodLeakData) };