Index: firmware/App/Modes/ModeStandby.c =================================================================== diff -u -re44aad7a9d5fa48aeaa55c65bd28ad9acde6ce05 -r6190a4ad94521b74164f1e1fbd79ed359c7c27fb --- firmware/App/Modes/ModeStandby.c (.../ModeStandby.c) (revision e44aad7a9d5fa48aeaa55c65bd28ad9acde6ce05) +++ firmware/App/Modes/ModeStandby.c (.../ModeStandby.c) (revision 6190a4ad94521b74164f1e1fbd79ed359c7c27fb) @@ -99,34 +99,7 @@ // re-initialize standby mode each time we transition to standby mode initStandbyMode(); - //deenergizeActuators(); - - // set initial actuator states - setValveState( VRF, VALVE_STATE_R2_C_TO_NO ); - setValveState( VRI, VALVE_STATE_R1_C_TO_NO ); -#ifndef V_2_SYSTEM - setValveState( VRD1, VALVE_STATE_CLOSED ); - setValveState( VRD2, VALVE_STATE_CLOSED ); -#else - setValveState( VRD, VALVE_STATE_R2_C_TO_NO ); -#endif - setValveState( VRO, VALVE_STATE_R1_C_TO_NO ); - setValveState( VPO, VALVE_STATE_NOFILL_C_TO_NO ); - setValveState( VRC, VALVE_STATE_DRAIN_C_TO_NO ); - setValveState( VDR, VALVE_STATE_DRAIN_C_TO_NO ); - setValveState( VPI, VALVE_STATE_CLOSED ); - setValveState( VSP, VALVE_STATE_CLOSED ); - - signalROPumpHardStop(); - signalDrainPumpHardStop(); - stopPrimaryHeater(); - stopTrimmerHeater(); - requestConcentratePumpsOff( CONCENTRATEPUMPS_CP1_ACID ); - requestConcentratePumpsOff( CONCENTRATEPUMPS_CP2_BICARB ); - - // UV off - turnOffUVReactor( INLET_UV_REACTOR ); - turnOffUVReactor( OUTLET_UV_REACTOR ); + deenergizeActuators(); } /*********************************************************************//** @@ -194,7 +167,7 @@ filterFlushStartTime = getMSTimerCount(); setValveState( VPI, VALVE_STATE_OPEN ); #ifndef V_2_SYSTEM - setValveState( VPD, VALVE_STATE_DRAIN_C_TO_NO ); + setValveState( VPD, VALVE_STATE_OPEN_C_TO_NC ); #else setValveState( VPD, VALVE_STATE_OPEN ); // TODO: VPD drain state is closed for V3 #endif @@ -294,6 +267,7 @@ { stopSampleWaterRequest = FALSE; setValveState( VSP, VALVE_STATE_CLOSED ); + #ifndef V_2_SYSTEM setValveState( VPD, VALVE_STATE_DRAIN_C_TO_NO ); #else