/************************************************************************** * * Copyright (c) 2019-2021 Diality Inc. - All Rights Reserved. * * THIS CODE MAY NOT BE COPIED OR REPRODUCED IN ANY FORM, IN PART OR IN * WHOLE, WITHOUT THE EXPLICIT PERMISSION OF THE COPYRIGHT OWNER. * * @file BloodLeak.c * * @author (last) Sean Nash * @date (last) 12-Nov-2021 * * @author (original) Peman Montazemi * @date (original) 18-Mar-2021 * ***************************************************************************/ #include // For sprintf #include "AlarmMgmt.h" #include "BloodLeak.h" #include "FPGA.h" #include "NVDataMgmtHDRecords.h" #include "OperationModes.h" #include "SystemCommMessages.h" #include "TaskPriority.h" #include "Timers.h" /** * @addtogroup BloodLeak * @{ */ // ********** private definitions ********** #define BLOOD_LEAK_PUB_INTERVAL ( MS_PER_SECOND / TASK_PRIORITY_INTERVAL ) ///< Interval (ms/task time) at which the blood leak data is published on the CAN bus. #define BLOOD_LEAK_TIMEOUT_MS 500 ///< Blood leak detector timeout for zeroing and self-test (15 ms extended edge detection) #define BLOOD_LEAK_PERSISTENCE ( 10 * MS_PER_SECOND / TASK_PRIORITY_INTERVAL ) ///< Persistence for blood leak detected alarm. #define BLOOD_LEAK_RESET_TX_FIFO 2 ///< Blood leak reset transmit FIFO command. #define BLOOD_LEAK_START_COMM_CTRL_U_ASCII 21 ///< Blood leak start communication command, ^U (Ctrl-U) in ascii. #define BLOOD_LEAK_UART_COMM_ACTIVE_LOW 0 ///< Blood leak UART communication active low command. #define BLOOD_LEAK_UART_COMM_ACTIVE_HIGH 1 ///< Blood leak UART communication active high command. #define BLOOD_LEAK_STARTUP_SEQ_LENGTH 5 ///< Blood leak start up sequence array length. #define BLOOD_LEAK_SET_POINT_MAX_CHAR_LENGTH 4 ///< Blood leak set point maximum character length. #define BLOOD_LEAK_SET_POINT_START_CHAR_ASCII 83 ///< Blood leak set point sequence start character in ASCII (letter S). #define BLOOD_LEAK_SET_POINT_START_CHAR_INDEX 0 ///< Blood leak set point sequence start character index number. #define BLOOD_LEAK_CARRIAGE_RETURN_ASCII 13 ///< Blood leak set point sequence carriage return character in ASCII. #define BLOOD_LEAK_SET_POINT_SEQ_MAX_LENGTH 7 ///< Blood leak set point sequence maximum length. #define BLOOD_LEAK_WAIT_2_READ_SET_POINT ( 1 * MS_PER_SECOND / TASK_PRIORITY_INTERVAL ) ///< Blood leak wait to read set point in counts. #define BLOOD_LEAK_MAX_SET_POINT_WRITE_TRIALS 3 ///< Blood leak maximum number of trials to write the set point. /// Defined states for the blood leak detector state machine. typedef enum BloodLeakStates { BLOOD_LEAK_START_UP_STATE = 0, ///< Start up state. BLOOD_LEAK_CHECK_SET_POINT_STATE, ///< Check set point state. BLOOD_LEAK_SET_SET_POINT_STATE, ///< Set set point state. BLOOD_LEAK_INIT_STATE, ///< Init state. BLOOD_LEAK_ZERO_STATE, ///< Zero state. BLOOD_LEAK_SELF_TEST_STATE, ///< Self-test state. BLOOD_LEAK_NORMAL_STATE, ///< Normal state. NUM_OF_BLOOD_LEAK_STATES ///< Number of blood leak detector states. } BLOOD_LEAK_STATES_T; // ********** private data ********** static BLOOD_LEAK_STATES_T bloodLeakState; ///< Current state of blood leak state machine. static OVERRIDE_U32_T bloodLeakStatus; ///< Detected blood leak status for blood leak detector. static SELF_TEST_STATUS_T bloodLeakSelfTestStatus; ///< Current status of blood leak self-test. static BOOL bloodLeakZeroRequested = FALSE; ///< Blood leak zero requested flag static U32 bloodLeakZeroStartTime = 0; ///< Blood leak zeroing start time. static U32 bloodLeakSelfTestStartTime = 0; ///< Blood leak self-test start time. static U32 bloodLeakPersistenceCtr = 0; ///< Blood leak alarm persistence timer counter. static OVERRIDE_U32_T bloodLeakDataPublishInterval = { BLOOD_LEAK_PUB_INTERVAL, BLOOD_LEAK_PUB_INTERVAL, 0, 0 }; ///< Interval (in ms) at which to publish blood leak data to CAN bus. static U32 bloodLeakDataPublicationTimerCounter = 0; ///< Timer counter used to schedule blood leak data publication to CAN bus. static U32 bloodLeakUARTCmdIndex; ///< Blood leak UART command index. static U32 bloodLeakSetPointSeqLength = 0; ///< Blood leak set point sequence actual length. static U08 bloodLeakSetPointSequence[ BLOOD_LEAK_SET_POINT_SEQ_MAX_LENGTH ]; ///< Blood leak set point sequence array. static U32 bloodLeakWait2ReadSetPointCounter = 0; ///< Blood leak wait to read delay counter. static U32 bloodLeakCurrentSetPointWriteTry = 0; ///< Blood leak current set point write try number. static HD_BLOOD_LEAK_SENSOR_CAL_RECORD_T bloodLeakCalRecord; ///< Blood leak calibration record structure. /// Blood leak start up sequence array. static const U08 BLOOD_LEAK_START_UP_SEQUENCE[ BLOOD_LEAK_STARTUP_SEQ_LENGTH ] = { BLOOD_LEAK_RESET_TX_FIFO, BLOOD_LEAK_UART_COMM_ACTIVE_LOW, BLOOD_LEAK_START_COMM_CTRL_U_ASCII, BLOOD_LEAK_UART_COMM_ACTIVE_HIGH, BLOOD_LEAK_UART_COMM_ACTIVE_LOW }; static U32 tempRemoveThis = 0; // ********** private function prototypes ********** static BLOOD_LEAK_STATES_T handleBloodLeakStartupState( void ); static BLOOD_LEAK_STATES_T handleBloodLeakCheckSetPointState( void ); static BLOOD_LEAK_STATES_T handleBloodLeakSetSetPointState( void ); static BLOOD_LEAK_STATES_T handleBloodLeakInitState( void ); static BLOOD_LEAK_STATES_T handleBloodLeakZeroState( void ); static BLOOD_LEAK_STATES_T handleBloodLeakSelfTestState( void ); static BLOOD_LEAK_STATES_T handleBloodLeakNormalState( void ); static void prepareSetPointSeq( void ); static void publishBloodLeakData( void ); /*********************************************************************//** * @brief * The initBloodLeak function initializes the Blood Leak module. * @details Inputs: none * @details Outputs: bloodLeakState, bloodLeakStatus, bloodLeakSelfTestStatus, * bloodLeakZeroRequested, bloodLeakZeroRequested, bloodLeakSelfTestStartTime, * bloodLeakUARTCmdIndex, bloodLeakSetPointSequence, * bloodLeakWait2ReadSetPointCounter, bloodLeakDataPublicationTimerCounter, * bloodLeakCurrentSetPointWriteTry * @return none *************************************************************************/ void initBloodLeak( void ) { bloodLeakDataPublicationTimerCounter = 0; bloodLeakState = BLOOD_LEAK_START_UP_STATE; bloodLeakStatus.data = BLOOD_LEAK_NOT_DETECTED; bloodLeakStatus.ovInitData = BLOOD_LEAK_NOT_DETECTED; bloodLeakStatus.ovData = BLOOD_LEAK_NOT_DETECTED; bloodLeakStatus.override = OVERRIDE_RESET; bloodLeakSelfTestStatus = SELF_TEST_STATUS_IN_PROGRESS; bloodLeakZeroRequested = FALSE; bloodLeakZeroStartTime = 0; bloodLeakSelfTestStartTime = 0; bloodLeakUARTCmdIndex = 0; bloodLeakSetPointSeqLength = 0; bloodLeakWait2ReadSetPointCounter = 0; bloodLeakCurrentSetPointWriteTry = 0; // Set the blood leak set pint sequence to 0 to be initialized memset( bloodLeakSetPointSequence, 0x0, BLOOD_LEAK_SET_POINT_SEQ_MAX_LENGTH ); } /*********************************************************************//** * @brief * The execBloodLeak function executes the blood leak detector driver. * @details Inputs: FPGA blood leak status GPIO pin state * @details Outputs: bloodLeakStatus * @return none *************************************************************************/ void execBloodLeak( void ) { // Check if there is a new calibration data available if ( TRUE == isNewCalibrationRecordAvailable() ) { U32 length = sizeof( HD_BLOOD_LEAK_SENSOR_CAL_RECORD_T ); getNVRecord2Driver( GET_CAL_BLOOD_LEAK_SENSOR, (U08*)&bloodLeakCalRecord, length, 0, ALARM_ID_HD_BLOOD_LEAK_INVALID_CAL_RECORD ); prepareSetPointSeq(); // Force the state machine to go back to set the set point that has been received from // the calibration data bloodLeakState = BLOOD_LEAK_SET_SET_POINT_STATE; } if ( getCurrentOperationMode() != MODE_INIT ) { // Execute blood leak state machine switch( bloodLeakState ) { case BLOOD_LEAK_START_UP_STATE: bloodLeakState = handleBloodLeakStartupState(); break; case BLOOD_LEAK_CHECK_SET_POINT_STATE: bloodLeakState = handleBloodLeakCheckSetPointState(); break; case BLOOD_LEAK_SET_SET_POINT_STATE: bloodLeakState = handleBloodLeakSetSetPointState(); break; case BLOOD_LEAK_INIT_STATE: bloodLeakState = handleBloodLeakInitState(); break; case BLOOD_LEAK_ZERO_STATE: bloodLeakState = handleBloodLeakZeroState(); break; case BLOOD_LEAK_SELF_TEST_STATE: bloodLeakState = handleBloodLeakSelfTestState(); break; case BLOOD_LEAK_NORMAL_STATE: bloodLeakState = handleBloodLeakNormalState(); break; default: SET_ALARM_WITH_2_U32_DATA( ALARM_ID_HD_SOFTWARE_FAULT, SW_FAULT_ID_HD_INVALID_BLOOD_LEAK_STATE, bloodLeakState ) bloodLeakState = BLOOD_LEAK_INIT_STATE; break; } } // Publish blood leak data if due publishBloodLeakData(); } /*********************************************************************//** * @brief * The zeroBloodLeak function requests that the Blood Leak Detector be * zeroed. * @details Inputs: none * @details Outputs: Blood Leak module zeroing. * @return Boolean as success or failure *************************************************************************/ void zeroBloodLeak( void ) { bloodLeakZeroRequested = TRUE; } /*********************************************************************//** * @brief * The execBloodLeakSelfTest function executes the blood leak self-test. * @details Inputs: none * @details Outputs: none * @return blood leak self test results (SELF_TEST_STATUS_T) *************************************************************************/ SELF_TEST_STATUS_T execBloodLeakSelfTest( void ) { SELF_TEST_STATUS_T result = SELF_TEST_STATUS_IN_PROGRESS; U32 length = sizeof( HD_BLOOD_LEAK_SENSOR_CAL_RECORD_T ); ALARM_ID_T alarm = ALARM_ID_HD_BLOOD_LEAK_INVALID_CAL_RECORD; BOOL calStatus = getNVRecord2Driver( GET_CAL_BLOOD_LEAK_SENSOR, (U08*)&bloodLeakCalRecord, length, 0, alarm ); if ( TRUE == calStatus ) { result = SELF_TEST_STATUS_PASSED; } else { result = SELF_TEST_STATUS_FAILED; } return result; } /*********************************************************************//** * @brief * The handleBloodLeakStartupState function handles the startup state of the * of blood leak state machine. * @details Inputs: bloodLeakUARTCmdIndex * @details Outputs: bloodLeakUARTCmdIndex * @return next state *************************************************************************/ static BLOOD_LEAK_STATES_T handleBloodLeakStartupState( void ) { BLOOD_LEAK_STATES_T state = BLOOD_LEAK_START_UP_STATE; U32 command = BLOOD_LEAK_START_UP_SEQUENCE[ bloodLeakUARTCmdIndex ]; if ( BLOOD_LEAK_START_COMM_CTRL_U_ASCII == command ) { setFPGABloodLeakUARTTransmit( (U08)command ); } else { setFPGABloodLeakUARTControl( (U08)command ); } if ( bloodLeakUARTCmdIndex >= BLOOD_LEAK_STARTUP_SEQ_LENGTH ) { bloodLeakUARTCmdIndex = 0; state = BLOOD_LEAK_CHECK_SET_POINT_STATE; } else { bloodLeakUARTCmdIndex++; } return state; } /*********************************************************************//** * @brief * The handleBloodLeakCheckSetPointState function handles the check set point * state to ensure the set point is set correctly. * @details Inputs: none * @details Outputs: bloodLeakUARTCmdIndex * @return next state *************************************************************************/ static BLOOD_LEAK_STATES_T handleBloodLeakCheckSetPointState( void ) { BLOOD_LEAK_STATES_T state = BLOOD_LEAK_CHECK_SET_POINT_STATE; U16 bloodLeakSetPoint = getFPGABloodLeakDetectSetPoint(); if ( bloodLeakSetPoint != bloodLeakCalRecord.setPoint ) { if ( bloodLeakCurrentSetPointWriteTry < BLOOD_LEAK_MAX_SET_POINT_WRITE_TRIALS ) { prepareSetPointSeq(); bloodLeakCurrentSetPointWriteTry++; state = BLOOD_LEAK_SET_SET_POINT_STATE; } else { activateAlarmNoData( ALARM_ID_HD_BLOOD_LEAK_SENSOR_SET_POINT_SET_FAILURE ); } } else { state = BLOOD_LEAK_INIT_STATE; } return state; } /*********************************************************************//** * @brief * The handleBloodLeakSetSetPointState function handles the set set point state. * @details Inputs: bloodLeakUARTCmdIndex * @details Outputs: bloodLeakUARTCmdIndex, bloodLeakSetPointSeqLength * @return next state *************************************************************************/ static BLOOD_LEAK_STATES_T handleBloodLeakSetSetPointState( void ) { BLOOD_LEAK_STATES_T state = BLOOD_LEAK_SET_SET_POINT_STATE; // Check if the current buffer index is less than the buffer length if( bloodLeakUARTCmdIndex < bloodLeakSetPointSeqLength ) { U32 command = bloodLeakSetPointSequence[ bloodLeakUARTCmdIndex ]; // The active high index is the length - 2 they are the last two elements U32 activeHighIndex = bloodLeakSetPointSeqLength - 2; // Check if the current index towards the end of the buffer which are FIFO set and FIFO reset if( activeHighIndex > bloodLeakUARTCmdIndex ) { setFPGABloodLeakUARTTransmit( (U08)command ); } else { setFPGABloodLeakUARTControl( (U08)command ); } bloodLeakUARTCmdIndex++; // TODO remove tempRemoveThis = getMSTimerCount(); // TODO remove } else { // TODO remove this is temporary code U16 bld = getFPGABloodLeakDetectSetPoint(); if ( bld == bloodLeakCalRecord.setPoint ) { U32 timeout = calcTimeSince(tempRemoveThis); state = BLOOD_LEAK_INIT_STATE; } // TODo Remove this is temporary code /*if ( ++bloodLeakWait2ReadSetPointCounter > BLOOD_LEAK_WAIT_2_READ_SET_POINT ) { bloodLeakWait2ReadSetPointCounter = 0; bloodLeakUARTCmdIndex = 0; // Done with writing the set point state = BLOOD_LEAK_CHECK_SET_POINT_STATE; }*/ } return state; } /*********************************************************************//** * @brief * The handleBloodLeakInitState function handles the Blood Leak module in init * state. * @details Inputs: none * @details Outputs: none * @return next state *************************************************************************/ static BLOOD_LEAK_STATES_T handleBloodLeakInitState( void ) { BLOOD_LEAK_STATES_T state = BLOOD_LEAK_INIT_STATE; if ( TRUE == bloodLeakZeroRequested ) { state = BLOOD_LEAK_ZERO_STATE; bloodLeakZeroRequested = FALSE; setFPGABloodLeakZero(); bloodLeakZeroStartTime = getMSTimerCount(); } return state; } /*********************************************************************//** * @brief * The handleBloodLeakZeroState function handles the Blood Leak module in zeroing * state. * @details Inputs: none * @details Outputs: Blood Leak module zeroing. * @return next state *************************************************************************/ static BLOOD_LEAK_STATES_T handleBloodLeakZeroState( void ) { BLOOD_LEAK_STATES_T state = BLOOD_LEAK_ZERO_STATE; if ( TRUE == FPGABloodLeakZeroDetected() ) { state = BLOOD_LEAK_SELF_TEST_STATE; bloodLeakSelfTestStatus = SELF_TEST_STATUS_IN_PROGRESS; clearFPGABloodLeakZero(); setFPGABloodLeakSelfTest(); bloodLeakSelfTestStartTime = getMSTimerCount(); } else { if ( TRUE == didTimeout( bloodLeakZeroStartTime, BLOOD_LEAK_TIMEOUT_MS ) ) { #ifndef IGNORE_BLOOD_LEAK_ALARM activateAlarmNoData( ALARM_ID_HD_BLOOD_LEAK_FAULT ); #endif } } return state; } /*********************************************************************//** * @brief * The handleBloodLeakSelfTestState function handles the Blood Leak module * in self-test state. * @details Inputs: none * @details Outputs: Blood Leak module self test. * @return next state *************************************************************************/ static BLOOD_LEAK_STATES_T handleBloodLeakSelfTestState( void ) { BLOOD_LEAK_STATES_T state = BLOOD_LEAK_SELF_TEST_STATE; #ifndef IGNORE_BLOOD_LEAK_ALARM if ( SELF_TEST_STATUS_IN_PROGRESS == bloodLeakSelfTestStatus ) { if ( FALSE == noFPGABloodLeakDetected() ) // Faked blood leak caused by independent MCU board { bloodLeakSelfTestStatus = SELF_TEST_STATUS_PASSED; clearFPGABloodLeakSelfTest(); } else if ( TRUE == didTimeout( bloodLeakSelfTestStartTime, BLOOD_LEAK_TIMEOUT_MS ) ) { bloodLeakSelfTestStatus = SELF_TEST_STATUS_FAILED; activateAlarmNoData( ALARM_ID_HD_BLOOD_LEAK_SELF_TEST_FAILURE ); } } else { // Blood leak self-test finished, wait for self-test faked blood leak clear if ( TRUE == noFPGABloodLeakDetected() ) { state = BLOOD_LEAK_NORMAL_STATE; } } #else state = BLOOD_LEAK_NORMAL_STATE; #endif return state; } /*********************************************************************//** * @brief * The handleBloodLeakNormalState function handles the Blood Leak module * in normal state. * @details Inputs: none * @details Outputs: Blood Leak module normal. * @return next state *************************************************************************/ static BLOOD_LEAK_STATES_T handleBloodLeakNormalState( void ) { BLOOD_LEAK_STATES_T state = BLOOD_LEAK_NORMAL_STATE; if ( TRUE == noFPGABloodLeakDetected() ) { bloodLeakStatus.data = BLOOD_LEAK_NOT_DETECTED; } else { bloodLeakStatus.data = BLOOD_LEAK_DETECTED; } // Check status reading and act upon if ( ( BLOOD_LEAK_DETECTED == getBloodLeakStatus() ) && ( MODE_TREA == getCurrentOperationMode() ) ) { if ( ++bloodLeakPersistenceCtr > BLOOD_LEAK_PERSISTENCE ) { bloodLeakPersistenceCtr = BLOOD_LEAK_PERSISTENCE; #ifndef IGNORE_BLOOD_LEAK_ALARM activateAlarmNoData( ALARM_ID_HD_BLOOD_LEAK_DETECTED ); #endif } } else // Blood leak not detected { if ( bloodLeakPersistenceCtr > 0 ) { bloodLeakPersistenceCtr--; } else { #ifndef IGNORE_BLOOD_LEAK_ALARM clearAlarmCondition( ALARM_ID_HD_BLOOD_LEAK_DETECTED ); #endif } } if ( TRUE == bloodLeakZeroRequested ) { state = BLOOD_LEAK_ZERO_STATE; bloodLeakZeroRequested = FALSE; setFPGABloodLeakZero(); bloodLeakZeroStartTime = getMSTimerCount(); } return state; } /*********************************************************************//** * @brief * The getBloodLeakStatus function gets the current reading for the blood * leak detector. * @details Inputs: bloodLeakStatus * @details Outputs: none * @return the current blood leak status. *************************************************************************/ BLOOD_LEAK_STATUS_T getBloodLeakStatus( void ) { BLOOD_LEAK_STATUS_T result = (BLOOD_LEAK_STATUS_T)bloodLeakStatus.data; if ( OVERRIDE_KEY == bloodLeakStatus.override ) { result = (BLOOD_LEAK_STATUS_T)bloodLeakStatus.ovData; } return result; } /*********************************************************************//** * @brief * The getBloodLeakSelfTestStatus function gets the status for the blood * leak detector self-test. * @details Inputs: bloodLeakSelfTestStatus * @details Outputs: none * @return status of blood leak detector self-test. *************************************************************************/ SELF_TEST_STATUS_T getBloodLeakSelfTestStatus( void ) { return bloodLeakSelfTestStatus; } /*********************************************************************//** * @brief * The prepareSetPointSeq function prepares the set point sequence to be * written to the blood leak sensor. * @details Inputs: none * @details Outputs: bloodLeakSetPointSequence, bloodLeakSetPointSeqLength * @return none *************************************************************************/ static void prepareSetPointSeq( void ) { U08 i; // Set the local variables. Create a local char buffer with the maximum possible length // The set point can be maximum 3 digits and when it is converted to string, the null character // is the extra character at the end of the buffer so it maximum length is 4 bytes. U32 digitCount = 0; U32 setPoint = bloodLeakCalRecord.setPoint; U32 bufferIndex = BLOOD_LEAK_SET_POINT_START_CHAR_INDEX; char tempCharBuffer[ BLOOD_LEAK_SET_POINT_MAX_CHAR_LENGTH ]; memset( tempCharBuffer, 0x0, BLOOD_LEAK_SET_POINT_MAX_CHAR_LENGTH ); while ( setPoint != 0 ) { // Calculate the number of digits of the set point // Keep dividing the set point to 10 and count the digits until the set point // is 0. This value is an unsigned integer. setPoint = setPoint / 10; digitCount++; } // Set point was divided up for find out the number of digits // so it is reinstated again for the rest of the calculations setPoint = bloodLeakCalRecord.setPoint; // Convert the set point number to the equivalent ASCII number with the unsigned integer data type sprintf( tempCharBuffer, "%u", setPoint ); // Set the first item to the ASCII character of S. The format to set the set point is // SXXXCR10. It starts with S followed by the characters up to 3 digits, carriage return and a 1 and a 0 to write to the buffer. bloodLeakSetPointSequence[ bufferIndex ] = BLOOD_LEAK_SET_POINT_START_CHAR_ASCII; // Increment the buffer index bufferIndex++; // Loop through the number of digits and get each ASCII value for ( i = 0; i < digitCount; i++ ) { // Write the characters bloodLeakSetPointSequence[ bufferIndex ] = tempCharBuffer[ i ]; bufferIndex++; } // After the characters, insert the carriage return into the buffer bloodLeakSetPointSequence[ bufferIndex ] = BLOOD_LEAK_CARRIAGE_RETURN_ASCII; bufferIndex++; // Set active high and active low into the buffer bloodLeakSetPointSequence[ bufferIndex ] = BLOOD_LEAK_UART_COMM_ACTIVE_HIGH; bufferIndex++; bloodLeakSetPointSequence[ bufferIndex ] = BLOOD_LEAK_UART_COMM_ACTIVE_LOW; // Update the sequence length for writing to the sensor bloodLeakSetPointSeqLength = bufferIndex + 1; // Get ready for the next write to the sensor bloodLeakUARTCmdIndex = 0; } /*********************************************************************//** * @brief * The publishBloodLeakData function publishes blood leak data at the set interval. * @details Inputs: bloodLeakDataPublicationTimerCounter * @details Outputs: bloodLeakDataPublicationTimerCounter * @return none *************************************************************************/ static void publishBloodLeakData( void ) { // Publish blood leak data on interval if ( ++bloodLeakDataPublicationTimerCounter >= getU32OverrideValue( &bloodLeakDataPublishInterval ) ) { BLOOD_LEAK_DATA_T data; data.bloodLeakStatus = (U32)getBloodLeakStatus(); data.bloodLeakState = (U32)bloodLeakState; data.bloodLeakZeroStatusCounter = (U32)getFPGABloodLeakZeroStatusCounter(); data.bloodLeakCounter = (U32)getFPGABloodLeakCounter(); data.bloodLeakZeroedStatus = (U32)getFPGABloodLeakZeroedStatus(); data.bloodLeakDetectSetPoint = (U32)getFPGABloodLeakDetectSetPoint(); data.bloodLeakDetectLevel = (U32)getFPGABloodLeakDetectLevel(); data.bloodLeakStCount = (U32)getFPGABloodLeakStCount(); data.bloodLeakLEDIntesity = (U32)getFPGABloodLeakLEDIntensity(); data.bloodLeakRegisterCounter = (U32)getFPGABloodLeakRegisterCounter(); broadcastData( MSG_ID_HD_BLOOD_LEAK_DATA, COMM_BUFFER_OUT_CAN_HD_BROADCAST, (U08*)&data, sizeof( BLOOD_LEAK_DATA_T ) ); bloodLeakDataPublicationTimerCounter = 0; } } /************************************************************************* * TEST SUPPORT FUNCTIONS *************************************************************************/ /*********************************************************************//** * @brief * The testSetBloodLeakDataPublishIntervalOverride function overrides the * blood leak data publish interval. * @details Inputs: none * @details Outputs: bloodLeakDataPublishInterval * @param value override blood leak data publish interval with (in ms) * @return TRUE if override successful, FALSE if not *************************************************************************/ BOOL testSetBloodLeakDataPublishIntervalOverride( U32 value ) { BOOL result = FALSE; if ( TRUE == isTestingActivated() ) { U32 intvl = value / TASK_PRIORITY_INTERVAL; result = TRUE; bloodLeakDataPublishInterval.ovData = intvl; bloodLeakDataPublishInterval.override = OVERRIDE_KEY; } return result; } /*********************************************************************//** * @brief * The testResetBloodLeakDataPublishIntervalOverride function resets the override * of the blood leak data publish interval. * @details Inputs: none * @details Outputs: bloodLeakDataPublishInterval * @return TRUE if override reset successful, FALSE if not *************************************************************************/ BOOL testResetBloodLeakDataPublishIntervalOverride( void ) { BOOL result = FALSE; if ( TRUE == isTestingActivated() ) { result = TRUE; bloodLeakDataPublishInterval.override = OVERRIDE_RESET; bloodLeakDataPublishInterval.ovData = bloodLeakDataPublishInterval.ovInitData; } return result; } /*********************************************************************//** * @brief * The testSetBloodLeakStatusOverride function overrides the status * of the blood leak detector. * @details Inputs: none * @details Outputs: bloodLeakStatus * @param none * @param status override blood leak detector with this * @return TRUE if override successful, FALSE if not *************************************************************************/ BOOL testSetBloodLeakStatusOverride( BLOOD_LEAK_STATUS_T status ) { BOOL result = FALSE; if ( status < NUM_OF_BLOOD_LEAK_STATUS ) { if ( TRUE == isTestingActivated() ) { result = TRUE; bloodLeakStatus.ovData = (U32)status; bloodLeakStatus.override = OVERRIDE_KEY; } } return result; } /*********************************************************************//** * @brief * The testResetBloodLeakStatusOverride function resets the override of the * blood leak detector status. * @details Inputs: none * @details Outputs: bloodLeakStatus * @param none * @return TRUE if reset successful, FALSE if not *************************************************************************/ BOOL testResetBloodLeakStatusOverride( void ) { BOOL result = FALSE; if ( TRUE == isTestingActivated() ) { result = TRUE; bloodLeakStatus.override = OVERRIDE_RESET; bloodLeakStatus.ovData = bloodLeakStatus.ovInitData; } return result; } /**@}*/