/*! * * Copyright (c) 2021-2024 Diality Inc. - All Rights Reserved. * \copyright * THIS CODE MAY NOT BE COPIED OR REPRODUCED IN ANY FORM, IN PART OR IN * WHOLE, WITHOUT THE EXPLICIT PERMISSION OF THE COPYRIGHT OWNER. * * \file VDDBloodLeakData.cpp * \author (last) Behrouz NematiPour * \date (last) 18-Apr-2022 * \author (original) Behrouz NematiPour * \date (original) 12-Feb-2021 * */ #include "VDDBloodLeakData.h" // Project #include "GuiController.h" VIEW_DEF(VDDBloodLeak, DDBloodLeakData) void VDDBloodLeak::onActionReceive(const DDBloodLeakData &vData) { bloodLeakStatus (vData.mBloodLeakStatus ); bloodLeakState (vData.mBloodLeakState ); bloodLeakPersistentCounter (vData.mBloodLeakPersistentCounter ); bloodLeakSerialCommState (vData.mBloodLeakSerialCommState ); bloodLeakIntensity (vData.mBloodLeakIntensity ); bloodLeakDetect (vData.mBloodLeakDetect ); bloodLeakIntensityMovingAvg (vData.mBloodLeakIntensityMovingAvg ); bloodLeakTimeSinceZeroMS (vData.mBloodLeakTimeSinceZeroMS ); driftInRangeStatus (vData.mDriftInRangeStatus ); driftUpperRangeStatus (vData.mDriftUpperRangeStatus ); }