/************************************************************************* * * Copyright Diality, Inc. 2019-2020. All Rights Reserved. * 181 Technology, Ste. 150 * Irvine, CA 92618 * * Project Denali * * @file ModePreTreat.c * * @brief Top-level state machine for the pre-treatment mode. * * @date 19-Sep-2019 * *************************************************************************/ #include "Common.h" #include "AlarmLamp.h" #include "Buttons.h" #include "OperationModes.h" #include "ModePreTreat.h" // ********** private data ********** // ********** private function prototypes ********** /************************************************************************* * @brief initPreTreatmentMode * The initPreTreatmentMode function initializes the Pre-Treatment Mode module. * @details * Inputs : none * Outputs : Pre-Treatment Mode module initialized. * @param none * @return none *************************************************************************/ void initPreTreatmentMode( void ) { } /************************************************************************* * @brief transitionToPreTreatmentMode * The transitionToPreTreatmentMode function prepares for transition to \n * pre-treatment mode. * @details * Inputs : none * Outputs : * @param none * @return none *************************************************************************/ void transitionToPreTreatmentMode( void ) { // temporary test code - alarm lamp low alarm RequestLampPattern( LAMP_PATTERN_LOW_ALARM ); } /************************************************************************* * @brief execPreTreatmentMode * The execFaultMode function executes the Pre-Treatment Mode state machine. * @details * Inputs : none * Outputs : * @param none * @return none *************************************************************************/ void execPreTreatmentMode( void ) { BOOL stop = isStopButtonPressed(); if ( TRUE == stop ) { requestNewOperationMode( MODE_TREA ); } }