/*! * * Copyright (c) 2019-2020 Diality Inc. - All Rights Reserved. * \copyright * THIS CODE MAY NOT BE COPIED OR REPRODUCED IN ANY FORM, IN PART OR IN * WHOLE, WITHOUT THE EXPLICIT PERMISSION OF THE COPYRIGHT OWNER. * * \file VHDTreatmentStatesData.cpp * \author (last) Behrouz NematiPour * \date (last) 08-Sep-2020 * \author (original) Behrouz NematiPour * \date (original) 13-Aug-2020 * */ #include "VHDTreatmentStatesData.h" // Project #include "GuiController.h" VIEW_DEF_CLASS(VHDTreatmentStates) /*! * \brief VTreatmentAdjustmentSaline::initConnections * \details Initializes the message(s) connection * \note This class not only listens to its dedicated message TreatmentStatesData, * But also listens to other messages which affect ultrafiltration and saline bolus state. * These extra messages are AdjustSalineResponseData , AdjustUltrafiltrationStateResponseData. * Which ever comes first will set its related properties. * Since the properties wont set twice if they have the same value it doesn't affect performance so much. * Also FW suppose to send the TreatmentStatesData related message immediately after the two others. */ void VHDTreatmentStates::initConnections() { ACTION_VIEW_CONNECTION(TreatmentStatesData ); ACTION_VIEW_CONNECTION(AdjustSalineResponseData ); ACTION_VIEW_CONNECTION(AdjustUltrafiltrationStateResponseData ); } /*! * \brief VHDTreatmentStates::onActionReceive * \details sets the properties for the received data of Treatment States * \param vData - Treatment States data */ void VHDTreatmentStates::onActionReceive(const TreatmentStatesData &vData) { subMode ( vData.mSubMode ); ufState ( vData.mUFState ); salineState ( vData.mSalineState ); // Ultrafiltration states ufStart ( vData.mUFState == GuiUFStates ::UF_START_STATE ); ufPaused ( vData.mUFState == GuiUFStates ::UF_PAUSED_STATE ); ufRunning ( vData.mUFState == GuiUFStates ::UF_RUNNING_STATE ); ufOff ( vData.mUFState == GuiUFStates ::UF_OFF_STATE ); ufCompleted ( vData.mUFState == GuiUFStates ::UF_COMPLETED_STATE ); // Saline Bolus states sbIdle ( vData.mSalineState == GuiSalineStates ::SALINE_BOLUS_STATE_IDLE ); sbWaitPump ( vData.mSalineState == GuiSalineStates ::SALINE_BOLUS_STATE_WAIT_FOR_PUMPS_STOP ); sbRunning ( vData.mSalineState == GuiSalineStates ::SALINE_BOLUS_STATE_IN_PROGRESS ); sbMaxReached ( vData.mSalineState == GuiSalineStates ::SALINE_BOLUS_STATE_MAX_DELIVERED ); // Treatment states // Treatment states - Basics txStart ( vData.mSubMode == GuiTreatmentStates ::TREATMENT_START_STATE ); txStop ( vData.mSubMode == GuiTreatmentStates ::TREATMENT_STOP_STATE ); txEnd ( vData.mSubMode == GuiTreatmentStates ::TREATMENT_END_STATE ); // Treatment states - Dialysis txDialysis_Running ( vData.mSubMode == GuiTreatmentStates ::TREATMENT_DIALYSIS_STATE ); txDialysis_End ( vData.mSubMode == GuiTreatmentStates ::TREATMENT_DIALYSIS_END_STATE ); // Treatment states - Rinse back txRinseback_Running ( vData.mSubMode == GuiTreatmentStates ::TREATMENT_RINSEBACK_STATE ); txRinseback_Pause ( vData.mSubMode == GuiTreatmentStates ::TREATMENT_RINSEBACK_PAUSE_STATE ); // Treatment states - Recirculate txRecirculate_Setup ( vData.mSubMode == GuiTreatmentStates ::TREATMENT_RECIRC_SETUP_STATE ); txRecirculate_Running ( vData.mSubMode == GuiTreatmentStates ::TREATMENT_RECIRC_STATE ); txRecirculate_Pause ( vData.mSubMode == GuiTreatmentStates ::TREATMENT_RECIRC_PAUSE_STATE ); txRecirculate_Stop ( vData.mSubMode == GuiTreatmentStates ::TREATMENT_RECIRC_STOP_STATE ); } /*! * \brief VHDTreatmentStates::onActionReceive * \details message handler for the message AdjustUltrafiltrationStateResponse data * \param vData - AdjustUltrafiltrationStateResponse data */ void VHDTreatmentStates::onActionReceive(const AdjustSalineResponseData &vData) { // Saline Bolus states sbIdle ( vData.mState == GuiSalineStates ::SALINE_BOLUS_STATE_IDLE ); sbWaitPump ( vData.mState == GuiSalineStates ::SALINE_BOLUS_STATE_WAIT_FOR_PUMPS_STOP ); sbRunning ( vData.mState == GuiSalineStates ::SALINE_BOLUS_STATE_IN_PROGRESS ); sbMaxReached ( vData.mState == GuiSalineStates ::SALINE_BOLUS_STATE_MAX_DELIVERED ); } /*! * \brief VHDTreatmentStates::onActionReceive * \details message handler for the message AdjustUltrafiltrationStateResponse data * \param vData - AdjustUltrafiltrationStateResponse data */ void VHDTreatmentStates::onActionReceive(const AdjustUltrafiltrationStateResponseData &vData) { // Ultrafiltration states ufStart ( vData.mState == GuiUFStates ::UF_START_STATE ); ufPaused ( vData.mState == GuiUFStates ::UF_PAUSED_STATE ); ufRunning ( vData.mState == GuiUFStates ::UF_RUNNING_STATE ); ufOff ( vData.mState == GuiUFStates ::UF_OFF_STATE ); ufCompleted ( vData.mState == GuiUFStates ::UF_COMPLETED_STATE ); }