/************************************************************************** * * Copyright (c) 2019-2020 Diality Inc. - All Rights Reserved. * * THIS CODE MAY NOT BE COPIED OR REPRODUCED IN ANY FORM, IN PART OR IN * WHOLE, WITHOUT THE EXPLICIT PERMISSION OF THE COPYRIGHT OWNER. * * @file PersistentAlarm.c * * @author (last) Sean Nash * @date (last) 01-Oct-2020 * * @author (original) Quang Nguyen * @date (original) 17-Aug-2020 * ***************************************************************************/ #include "AlarmMgmt.h" #include "PersistentAlarm.h" #include "Timers.h" /** * @addtogroup PersistentAlarm * @{ */ // ********** private definitions ********** /// Persistent alarm structure typedef struct { ALARM_ID_T alarm; ///< Alarm id U32 persistentClearPeriod; ///< Persistent count limit before clear alarm U32 persistentTriggerPeriod; ///< Persistent count limit before trigger alarm U32 errorClearedStartTime; ///< Error cleared start time U32 errorOccurredStartTime; ///< Error occurred start time } PERSISTENT_ALARM_DATA_T; // ********** private data ********** static PERSISTENT_ALARM_DATA_T persistentAlarms[ NUM_OF_ALARM_IDS ]; ///< Array of persistent alarm structure // ********** private function prototypes ********** /*********************************************************************//** * @brief * The initPersistentAlarm function initializes the PersistentAlarm module * when the alarm count lower than maximum persistent alarm allowed. * @details Inputs: none * @details Outputs: PersistentAlarm module initialized * @param alarmId Alarm id * @param persistentClearPeriod Persistent period limit before clear alarm (in ms) * @param persistentTriggerPeriod Persistent period limit before trigger alarm (in ms) * @return none *************************************************************************/ void initPersistentAlarm( ALARM_ID_T alarmId, U32 persistentClearPeriod, U32 persistentTriggerPeriod ) { if ( alarmId < NUM_OF_ALARM_IDS ) { persistentAlarms[ alarmId ].persistentClearPeriod = persistentClearPeriod; persistentAlarms[ alarmId ].persistentTriggerPeriod = persistentTriggerPeriod; persistentAlarms[ alarmId ].errorClearedStartTime = 0U; persistentAlarms[ alarmId ].errorOccurredStartTime = 0U; } else { #ifdef _DG_ SET_ALARM_WITH_2_U32_DATA( ALARM_ID_DG_SOFTWARE_FAULT, SW_FAULT_ID_PERSISTENT_ALARM_INVALID_INDEX, alarmId ); #else SET_ALARM_WITH_2_U32_DATA( ALARM_ID_HD_SOFTWARE_FAULT, SW_FAULT_ID_PERSISTENT_ALARM_INVALID_INDEX, alarmId ); #endif } } /*********************************************************************//** * @brief * The isPersistentAlarmTriggered function checks if the error condition has * persisted for given time limit. * @details Inputs: persistentAlarms[] * @details Outputs: none * @param alarmId Alarm id * @param isErrorOccurred Flag indicates error condition is occurring or not * @return TRUE if error condition persisted over given time limit, FALSE if not *************************************************************************/ BOOL isPersistentAlarmTriggered( ALARM_ID_T alarmId, BOOL const isErrorOccurred ) { BOOL isAlarmTriggered = FALSE; if ( alarmId < NUM_OF_ALARM_IDS ) { // Update start time when error occurs for the first time if ( ( TRUE == isErrorOccurred ) && ( persistentAlarms[ alarmId ].errorOccurredStartTime == 0 ) ) { persistentAlarms[ alarmId ].errorOccurredStartTime = getMSTimerCount(); } if ( TRUE == isErrorOccurred ) { isAlarmTriggered = didTimeout( persistentAlarms[ alarmId ].errorOccurredStartTime, persistentAlarms[ alarmId ].persistentTriggerPeriod ); } else { persistentAlarms[ alarmId ].errorOccurredStartTime = 0; } } else { #ifdef _DG_ SET_ALARM_WITH_2_U32_DATA( ALARM_ID_DG_SOFTWARE_FAULT, SW_FAULT_ID_PERSISTENT_ALARM_INVALID_INDEX, alarmId ); #else SET_ALARM_WITH_2_U32_DATA( ALARM_ID_HD_SOFTWARE_FAULT, SW_FAULT_ID_PERSISTENT_ALARM_INVALID_INDEX, alarmId ); #endif } return isAlarmTriggered; } /*********************************************************************//** * @brief * The isPersistentAlarmConditionCleared function checks if the error condition has * been cleared for given time limit. * @details Inputs: persistentAlarms[] * @details Outputs: none * @param alarmId Alarm id * @param isErrorOccurred Flag indicates error condition is occurring or not * @return TRUE if error condition has been cleared over given time limit, FALSE if not *************************************************************************/ BOOL isPersistentAlarmConditionCleared( ALARM_ID_T alarmId, BOOL const isErrorOccurred ) { BOOL isErrorConditionCleared = FALSE; if ( alarmId < NUM_OF_ALARM_IDS ) { // Update start time when error condition clears for the first time if ( ( FALSE == isErrorOccurred ) && ( persistentAlarms[ alarmId ].errorClearedStartTime == 0 ) ) { persistentAlarms[ alarmId ].errorClearedStartTime = getMSTimerCount(); } if ( FALSE == isErrorOccurred ) { isErrorConditionCleared = didTimeout( persistentAlarms[ alarmId ].errorClearedStartTime, persistentAlarms[ alarmId ].persistentClearPeriod ); } else { persistentAlarms[ alarmId ].errorClearedStartTime = 0; } } else { #ifdef _DG_ SET_ALARM_WITH_2_U32_DATA( ALARM_ID_DG_SOFTWARE_FAULT, SW_FAULT_ID_PERSISTENT_ALARM_INVALID_INDEX, alarmId ); #else SET_ALARM_WITH_2_U32_DATA( ALARM_ID_HD_SOFTWARE_FAULT, SW_FAULT_ID_PERSISTENT_ALARM_INVALID_INDEX, alarmId ); #endif } return isErrorConditionCleared; } /*********************************************************************//** * @brief * The resetPersistentAlarmTimer function resets the start time for error * condition clear start time and error start time. * @details Inputs: none * @details Outputs: reset condition clear start time and error occur start time * @param alarmId Alarm id of the alarm to reset timer * @return none *************************************************************************/ void resetPersistentAlarmTimer( ALARM_ID_T alarmId ) { persistentAlarms[ alarmId ].errorOccurredStartTime = 0; persistentAlarms[ alarmId ].errorClearedStartTime = 0; } /**@}*/