#include "VAlarmConditionCleared.h" // Project #include "GuiController.h" VIEW_DEF(VAlarmConditionCleared, AlarmConditionClearedData) void VAlarmConditionCleared::onActionReceive(const AlarmConditionClearedData &vData) { alarmID ( vData.mAlarmid ); // *** has to be the last to let the information to be set and then emit the signal *** // *** otherwise will use the previous values before being set. *** adjustment ( true ); }