#include "VDDBalChamber.h" // Project #include "GuiController.h" VIEW_DEF(VDDBalChamber, DDBalChamberData) void VDDBalChamber::onActionReceive(const DDBalChamberData &vData) { balChamberExecState ( vData.mBalchamberexecstate ); balChamberSWState ( vData.mBalchamberswstate ); balChamberSWFreq ( vData.mBalchamberswfreq ); balChamberSwPeriod ( vData.mBalchamberswperiod ); isBalChamberFillInProgress ( vData.mIsbalchamberfillinprogress ); currentBalChamberSwitchingCounter ( vData.mCurrentbalchamberswitchingcounter ); isPressureStalbilizedDuringFill ( vData.mIspressurestalbilizedduringfill ); balChamberSWOnlyState ( vData.mBalchamberswonlystate ); // *** has to be the last to let the information to be set and then emit the signal *** // *** otherwise will use the previous values before being set. *** adjustment ( true ); }