#include "VDDEvent.h" // Project #include "GuiController.h" VIEW_DEF(VDDEvent, DDEventData) void VDDEvent::onActionReceive(const DDEventData &vData) { event ( vData.mEvent ); dataType1 ( vData.mDatatype1 ); data1U08 ( vData.mData1u08 ); data1U16 ( vData.mData1u16 ); data1S16 ( vData.mData1s16 ); data1U32 ( vData.mData1u32 ); data1S32 ( vData.mData1s32 ); data1BOOL ( vData.mData1bool ); data1F32 ( vData.mData1f32 ); dataType2 ( vData.mDatatype2 ); data2U08 ( vData.mData2u08 ); data2U16 ( vData.mData2u16 ); data2S16 ( vData.mData2s16 ); data2U32 ( vData.mData2u32 ); data2S32 ( vData.mData2s32 ); data2BOOL ( vData.mData2bool ); data2F32 ( vData.mData2f32 ); // *** has to be the last to let the information to be set and then emit the signal *** // *** otherwise will use the previous values before being set. *** adjustment ( true ); }