#include "VDDLevel.h" // Project #include "GuiController.h" VIEW_DEF(VDDLevel, DDLevelData) void VDDLevel::onActionReceive(const DDLevelData &vData) { d6Level ( vData.mD6level ); d63Level ( vData.mD63level ); d46Level ( vData.mD46level ); // *** has to be the last to let the information to be set and then emit the signal *** // *** otherwise will use the previous values before being set. *** adjustment ( true ); }