#include "VDDPreGenDialysateState.h" // Project #include "GuiController.h" VIEW_DEF(VDDPreGenDialysateState, DDPreGenDialysateStateData) void VDDPreGenDialysateState::onActionReceive(const DDPreGenDialysateStateData &vData) { preGenDialysateExecState ( vData.mPregendialysateexecstate ); // *** has to be the last to let the information to be set and then emit the signal *** // *** otherwise will use the previous values before being set. *** adjustment ( true ); }