#include "VROPressures.h" // Project #include "GuiController.h" VIEW_DEF(VROPressures, ROPressuresData) void VROPressures::onActionReceive(const ROPressuresData &vData) { m1Pressure ( vData.mM1pressure ); m3Pressure ( vData.mM3pressure ); p8Pressure ( vData.mP8pressure ); p13Pressure ( vData.mP13pressure ); p17Pressure ( vData.mP17pressure ); x1Pressure ( vData.mX1pressure ); x2Pressure ( vData.mX2pressure ); x3Pressure ( vData.mX3pressure ); x4Pressure ( vData.mX4pressure ); m1Temp ( vData.mM1temp ); m3Temp ( vData.mM3temp ); p8Temp ( vData.mP8temp ); p13Temp ( vData.mP13temp ); p17Temp ( vData.mP17temp ); x1Temp ( vData.mX1temp ); x2Temp ( vData.mX2temp ); x3Temp ( vData.mX3temp ); x4Temp ( vData.mX4temp ); // *** has to be the last to let the information to be set and then emit the signal *** // *** otherwise will use the previous values before being set. *** adjustment ( true ); }