#include "VTDAlarmInformation.h" // Project #include "GuiController.h" VIEW_DEF(VTDAlarmInformation, TDAlarmInformationData) void VTDAlarmInformation::onActionReceive(const TDAlarmInformationData &vData) { audioVolume ( vData.mAudiovolume ); audioCurrHG ( vData.mAudiocurrhg ); audioCurrLG ( vData.mAudiocurrlg ); backupAudioCurr ( vData.mBackupaudiocurr ); safetyShutdown ( vData.mSafetyshutdown ); acPowerLost ( vData.mAcpowerlost ); uiAlarmButtonBlocks1 ( vData.mUialarmbuttonblocks1 ); uiAlarmButtonBlocks2 ( vData.mUialarmbuttonblocks2 ); uiAlarmButtonBlocks3 ( vData.mUialarmbuttonblocks3 ); uiAlarmButtonBlocks4 ( vData.mUialarmbuttonblocks4 ); uiAlarmButtonBlocks5 ( vData.mUialarmbuttonblocks5 ); uiAlarmButtonBlocks6 ( vData.mUialarmbuttonblocks6 ); // *** has to be the last to let the information to be set and then emit the signal *** // *** otherwise will use the previous values before being set. *** adjustment ( true ); }