#include "VTDBloodPump.h" // Project #include "GuiController.h" VIEW_DEF(VTDBloodPump, TDBloodPumpData) void VTDBloodPump::onActionReceive(const TDBloodPumpData &vData) { h4SetFlowRate ( vData.mH4setflowrate ); h4MeasFlow ( vData.mH4measflow ); h4MeasRotorSpd ( vData.mH4measrotorspd ); h4MeasPumpSpd ( vData.mH4measpumpspd ); h4MeasCurr ( vData.mH4meascurr ); h4SetRPM ( vData.mH4setrpm ); h4RotorCount ( vData.mH4rotorcount ); h4PresFlow ( vData.mH4presflow ); h6RotorHallState ( vData.mH6rotorhallstate ); // *** has to be the last to let the information to be set and then emit the signal *** // *** otherwise will use the previous values before being set. *** adjustment ( true ); }