#include "VTreatmentAdjustmentPressuresWidening.h" // Project #include "GuiController.h" VIEW_DEF_CLASS_ADJUSTMENT(VTreatmentAdjustmentPressuresWidening) void VTreatmentAdjustmentPressuresWidening::initConnections() { ACTION_VIEW_CONNECTION(AdjustPressuresWideningResponseData); ADJUST_VIEW_CONNECTION( AdjustPressuresWideningRequestData); } /*! * \brief View::VTreatmentAdjustmentPressuresWidening::doAdjustment * \details the request for widening pressure limits */ void VTreatmentAdjustmentPressuresWidening::doAdjustment() { AdjustPressuresWideningRequestData data; emit didAdjustment(data); } /*! * \brief VTreatmentAdjustmentPressuresWidening::onActionReceive * \details Model data received message handler. * When signal received this method is called to update the view properties. * \param vData - Model data */ void VTreatmentAdjustmentPressuresWidening::onActionReceive(const AdjustPressuresWideningResponseData &vData) { adjustment_Accepted ( vData.mAccepted ); adjustment_Reason ( vData.mReason ); // *** has to be the last to let the information to be set and then emit the signal *** // *** otherwise will use the previous values before being set. *** adjustment ( true ); }