/************************************************************************** * * Copyright (c) 2024-2024 Diality Inc. - All Rights Reserved. * * THIS CODE MAY NOT BE COPIED OR REPRODUCED IN ANY FORM, IN PART OR IN * WHOLE, WITHOUT THE EXPLICIT PERMISSION OF THE COPYRIGHT OWNER. * * @file ModeFault.h * * @author (last) Vinayakam Mani * @date (last) 06-Aug-2024 * * @author (original) Vinayakam Mani * @date (original) 06-Aug-2024 * ***************************************************************************/ #ifndef __MODE_FAULT_H__ #define __MODE_FAULT_H__ #include "DDCommon.h" #include "DDDefs.h" /** * @defgroup DDFaultMode DDFaultMode * @brief Fault mode unit. Manages fault mode functions via a state machine. * * @addtogroup DDFaultMode * @{ */ // ********** public definitions ********** // ********** public function prototypes ********** void initFaultMode( void ); // initialize this unit U32 transitionToFaultMode( void ); // prepares for transition to fault mode U32 execFaultMode( void ); // execute the fault mode state machine (call from OperationModes) DD_FAULT_STATE_T getCurrentFaultState( void ); // get the current state of the fault mode. void deenergizeActuators( BOOL parkPumps ); /**@}*/ #endif