Index: sources/gui/qml/main.qml =================================================================== diff -u -r13d6a4fae2f910ab6e289ac9280258a94f734405 -rab7ffd27ecea1277d8645a8b62ff48c0cb3f6ff4 --- sources/gui/qml/main.qml (.../main.qml) (revision 13d6a4fae2f910ab6e289ac9280258a94f734405) +++ sources/gui/qml/main.qml (.../main.qml) (revision ab7ffd27ecea1277d8645a8b62ff48c0cb3f6ff4) @@ -42,6 +42,8 @@ import VPostTreatmentStates 0.1 import VDisinfectStates 0.1 +// Treatment - Common +import VTreatmentVitals 0.1 // In-Treatment - Data import VTreatmentBloodFlow 0.1 import VTreatmentDialysateFlow 0.1 @@ -129,6 +131,10 @@ VDisinfectStates { id: vDisinfectStates } VTreatmentBloodFlow { id: vTreatmentBloodFlow } + VTreatmentVitals { id: vTreatmentVitals + interval : vTreatmentCreate.bloodPressureMeasureInterval + } + VTreatmentDialysateFlow { id: vTreatmentDialysateFlow } VTreatmentPressureOcclusion { id: vTreatmentPressureOcclusion } VTreatmentUltrafiltration { id: vTreatmentUltrafiltration } @@ -259,7 +265,13 @@ } } + // keyboard should always be before AlarmItem to not to covet it. + Keyboard { id: _keyboard } + + // AlarmItem should always be at the end so nothing covers it AlarmItem { id: _alarmItem ; z: 998 } + + // this dialog as an exception can cover the Alarm for debugging and testing. DiagnosticsDialog { id: _diagnosticsDialog; z: 999 } // NotificationBar has to be anchored to the main menu and if it is moved into the AlarmItem @@ -274,5 +286,4 @@ backgroundFading : vHDOperationMode.fault } - Keyboard { id: _keyboard } }