Index: firmware/App/Modes/ModeGenDialysate.c =================================================================== diff -u -r6d4aa77e6b85aa7621a234660f631e725fb1d441 -r2d295ca85f19e95da42476a57ca6b4496baf980a --- firmware/App/Modes/ModeGenDialysate.c (.../ModeGenDialysate.c) (revision 6d4aa77e6b85aa7621a234660f631e725fb1d441) +++ firmware/App/Modes/ModeGenDialysate.c (.../ModeGenDialysate.c) (revision 2d295ca85f19e95da42476a57ca6b4496baf980a) @@ -7,8 +7,8 @@ * * @file ModeGenDialysate.c * -* @author (last) Raghu Kallala -* @date (last) 22-Apr-2026 +* @author (last) Sameer Kalliadan Poyil +* @date (last) 23-Apr-2026 * * @author (original) Vinayakam Mani * @date (original) 06-Nov-2024 @@ -583,19 +583,19 @@ { // Read floater switch BOOL result = FALSE; - LEVEL_STATE_T floaterLevel = getLevelStatus( D6_LEVL ); + LVL_STATE_T floaterLevel = getFloaterStatus( D6_LEVL ); BOOL balancingChambFillInProgress = getBalancingChamberFillinProgressStatus(); // High level is met - if ( LEVEL_STATE_HIGH == floaterLevel ) + if ( LVL_STATE_HIGH == floaterLevel ) { //turn off inlet water valve setValveState( D3_VALV, VALVE_STATE_CLOSED ); // Water level reached high. result = TRUE; } - else if ( LEVEL_STATE_LOW == floaterLevel || TRUE != balancingChambFillInProgress ) + else if ( LVL_STATE_LOW == floaterLevel || TRUE != balancingChambFillInProgress ) { // if level is not met,allow inlet water to hydraulics chamber setValveState( D3_VALV, VALVE_STATE_OPEN );