Index: firmware/App/Modes/ModeGenDialysate.c =================================================================== diff -u -ra711f7995e555b503ed8c295f98fbe7bb9e5abf5 -r38ee99e9adeb19cacb0c88807e8f6f48b076a241 --- firmware/App/Modes/ModeGenDialysate.c (.../ModeGenDialysate.c) (revision a711f7995e555b503ed8c295f98fbe7bb9e5abf5) +++ firmware/App/Modes/ModeGenDialysate.c (.../ModeGenDialysate.c) (revision 38ee99e9adeb19cacb0c88807e8f6f48b076a241) @@ -206,7 +206,7 @@ break; case DD_GEND_DIALYSATE_BYPASS_STATE: - setValveState( DD_M4_VALV, VALVE_STATE_OPEN ); + setValveState( M4_VALV, VALVE_STATE_OPEN ); setValveState( D14_VALV, VALVE_STATE_OPEN ); setValveState( D53_VALV, VALVE_STATE_OPEN ); // Drain valve setValveState( D35_VALV, VALVE_STATE_CLOSED ); // VDI @@ -238,7 +238,7 @@ //Previous state setValveState( D47_VALV, VALVE_STATE_CLOSED ); // spent chamber purge valve setValveState( D64_VALV, VALVE_STATE_CLOSED ); - setValveState( DD_M4_VALV, VALVE_STATE_OPEN ); + setValveState( M4_VALV, VALVE_STATE_OPEN ); setValveState( D14_VALV, VALVE_STATE_OPEN ); setValveState( D53_VALV, VALVE_STATE_OPEN ); // Drain valve @@ -264,7 +264,7 @@ setValveState( D35_VALV, VALVE_STATE_CLOSED ); // VDI setValveState( D40_VALV, VALVE_STATE_CLOSED ); // VDO - setValveState( DD_M4_VALV, VALVE_STATE_OPEN ); + setValveState( M4_VALV, VALVE_STATE_OPEN ); setValveState( D14_VALV, VALVE_STATE_OPEN ); setValveState( D53_VALV, VALVE_STATE_OPEN ); // Drain valve setValveState( D34_VALV, VALVE_STATE_OPEN ); // Bypass valve @@ -300,7 +300,7 @@ setValveState( D53_VALV, VALVE_STATE_OPEN ); // Drain valve setValveState( D34_VALV, VALVE_STATE_OPEN ); // Bypass valve - setValveState( DD_M4_VALV, VALVE_STATE_OPEN ); + setValveState( M4_VALV, VALVE_STATE_OPEN ); setValveState( D64_VALV, VALVE_STATE_OPEN ); // Bicarb chamber purge valve bicarbFillStartTimeMS = getMSTimerCount(); @@ -437,7 +437,7 @@ LEVEL_STATE_T floaterLevel = getLevelStatus( D6_LEVL ); //Make sure Water Inlet Valve is open - setValveState( DD_M4_VALV, VALVE_STATE_OPEN ); + setValveState( M4_VALV, VALVE_STATE_OPEN ); // High level is met if ( LEVEL_STATE_HIGH == floaterLevel )