Index: firmware/App/Services/AlarmMgmt.c =================================================================== diff -u -r39dd0b7734331c784b8410f2bbd481e0f792892e -r172b320a1007769c7452fe3f1cc7ac85b016f89a --- firmware/App/Services/AlarmMgmt.c (.../AlarmMgmt.c) (revision 39dd0b7734331c784b8410f2bbd481e0f792892e) +++ firmware/App/Services/AlarmMgmt.c (.../AlarmMgmt.c) (revision 172b320a1007769c7452fe3f1cc7ac85b016f89a) @@ -60,7 +60,7 @@ #define ALARM_AUDIO_TEST_TONE 4 ///< Alarm audio state for continuous test tone. #define ALARM_AUDIO_CURRENT_HG_MIN_MA 20.0 ///< Minimum audio current (high gain) during test tone self-test (in mA). // TODO - Why is HG so low? S/B same as LG I think. -#define ALARM_AUDIO_CURRENT_LG_MIN_MA 200.0 ///< Minimum audio current (low gain) during test tone self-test (in mA). +#define ALARM_AUDIO_CURRENT_LG_MIN_MA 60.0 ///< Minimum audio current (low gain) during test tone self-test (in mA). #define ALARM_AUDIO_MAX_TEST_TIME_MS 1000 ///< Maximum time for audio current to reach threshold in test. /// Alarm priority ranking record. @@ -824,8 +824,8 @@ // If audio test in progress, play test tone. if ( TRUE == alarmAudioTestToneRequested ) - { // Play test tone at max volume - setAlarmAudioState( ALARM_AUDIO_TEST_TONE, 0 ); + { // Play test tone at min volume + setAlarmAudioState( ALARM_AUDIO_TEST_TONE, 4 ); } // If alarm silenced, play no alarm audio. else if ( TRUE == alarmStatus.alarmsSilenced )