Index: sources/AlarmGenerator.cpp =================================================================== diff -u -r2bef7b8a25a76a4597aa833955c57fd1c4884de7 -r9bc48695cdb977a80d3279cacdc101d5164f1b4b --- sources/AlarmGenerator.cpp (.../AlarmGenerator.cpp) (revision 2bef7b8a25a76a4597aa833955c57fd1c4884de7) +++ sources/AlarmGenerator.cpp (.../AlarmGenerator.cpp) (revision 9bc48695cdb977a80d3279cacdc101d5164f1b4b) @@ -62,19 +62,19 @@ data.mTop = GuiAlarmID::ALARM_ID_TD_COMM_TIMEOUT; // Alarm ID data.mMuteTimeout = 0; // Alarm timeout data.mEscalatesIn = 0; // Alarm Escalate Time Period - data.mFlags = setBits(NO_BUTTON); // No button since there is no HD to communicate. + data.mFlags = setBits(NO_BUTTON); // No button since there is no communicate. _model.data(data); return data; } const AlarmStatusData AlarmGenerator::ALARM_ID_NO_ALARM() { AlarmStatusData data; - data.mState = GuiAlarmPriority::ALARM_PRIORITY_NONE; // Alarm priority - data.mTop = GuiAlarmID::ALARM_ID_NO_ALARM; // Alarm ID - data.mMuteTimeout = 0; // Alarm timeout - data.mEscalatesIn = 0; // Alarm Escalate Time Period - data.mFlags = setBits(NO_BUTTON); // No button since there is no HD to communicate. + data.mState = GuiAlarmPriority::ALARM_PRIORITY_NONE; // Alarm priority + data.mTop = GuiAlarmID::ALARM_ID_NO_ALARM; // Alarm ID + data.mMuteTimeout = 0; // Alarm timeout + data.mEscalatesIn = 0; // Alarm Escalate Time Period + data.mFlags = setBits(NO_BUTTON); // No button since there is no communicate. _model.data(data); return data; }