Index: sources/AlarmGenerator.cpp =================================================================== diff -u -r712f4c8a1b2382919300895b4422b831471044a3 -r8c92a0d2fc6cb6475f502153dcbb0dacc7660021 --- sources/AlarmGenerator.cpp (.../AlarmGenerator.cpp) (revision 712f4c8a1b2382919300895b4422b831471044a3) +++ sources/AlarmGenerator.cpp (.../AlarmGenerator.cpp) (revision 8c92a0d2fc6cb6475f502153dcbb0dacc7660021) @@ -29,7 +29,7 @@ // namespace using namespace Gui; -Model::MAlarmStatus AlarmGenerator::_model; +Model::MAlarmTriggered AlarmGenerator::_model; /*! * \brief AlarmGenerator::setBits @@ -55,24 +55,25 @@ * \details generates the ALARM_ID_TD_COMM_TIMEOUT alarm. * \return The AlarmStatusData filled with appropriate data for the alarm. */ +// AUTOGEN ISSUE const AlarmStatusData AlarmGenerator::ALARM_ID_TD_COMM_TIMEOUT() { AlarmStatusData data; - data.mState = GuiAlarmPriority::ALARM_PRIORITY_HIGH; // Alarm priority - data.mTop = GuiAlarmID::ALARM_ID_TD_COMM_TIMEOUT; // Alarm ID - data.mMuteTimeout = 0; // Alarm timeout - data.mFlags = setBits(NO_BUTTON); // No button since there is no communicate. - _model.data(data); + data.malarmState = GuiAlarmPriority::ALARM_PRIORITY_HIGH; // Alarm priority + data.malarmTop = GuiAlarmID::ALARM_ID_TD_COMM_TIMEOUT; // Alarm ID + data.msilenceExpiresIn = 0; // Alarm timeout + data.malarmsFlags = 0; //setBits(NO_BUTTON); // No button since there is no communicate. + //_model.data(data); return data; } -const AlarmStatusData AlarmGenerator::ALARM_ID_NO_ALARM() +const AlarmTriggeredData AlarmGenerator::ALARM_ID_NO_ALARM() { - AlarmStatusData data; - data.mState = GuiAlarmPriority::ALARM_PRIORITY_NONE; // Alarm priority - data.mTop = GuiAlarmID::ALARM_ID_NO_ALARM; // Alarm ID - data.mMuteTimeout = 0; // Alarm timeout - data.mFlags = setBits(NO_BUTTON); // No button since there is no communicate. - _model.data(data); + AlarmTriggeredData data; + //data.mState = GuiAlarmPriority::ALARM_PRIORITY_NONE; // Alarm priority + //data.mTop = GuiAlarmID::ALARM_ID_NO_ALARM; // Alarm ID + //data.mMuteTimeout = 0; // Alarm timeout + //data.mFlags = setBits(NO_BUTTON); // No button since there is no communicate. + //_model.data(data); return data; }