Index: sources/AlarmGenerator.cpp =================================================================== diff -u -r7220e36b52cac1f682e49469de80426e0f0c571e -r6fd40bd4e54a0dc35ae7335a97122626d9c60ee0 --- sources/AlarmGenerator.cpp (.../AlarmGenerator.cpp) (revision 7220e36b52cac1f682e49469de80426e0f0c571e) +++ sources/AlarmGenerator.cpp (.../AlarmGenerator.cpp) (revision 6fd40bd4e54a0dc35ae7335a97122626d9c60ee0) @@ -51,15 +51,15 @@ } /*! - * \brief AlarmGenerator::ALARM_ID_HD_COMM_TIMEOUT - * \details generates the ALARM_ID_HD_COMM_TIMEOUT alarm. + * \brief AlarmGenerator::ALARM_ID_TD_COMM_TIMEOUT + * \details generates the ALARM_ID_TD_COMM_TIMEOUT alarm. * \return The AlarmStatusData filled with appropriate data for the alarm. */ -const AlarmStatusData AlarmGenerator::ALARM_ID_HD_COMM_TIMEOUT() +const AlarmStatusData AlarmGenerator::ALARM_ID_TD_COMM_TIMEOUT() { AlarmStatusData data; data.mState = GuiAlarmPriority::ALARM_PRIORITY_HIGH; // Alarm priority - data.mTop = GuiAlarmID::ALARM_ID_HD_COMM_TIMEOUT; // Alarm ID + data.mTop = GuiAlarmID::ALARM_ID_TD_COMM_TIMEOUT; // Alarm ID data.mMuteTimeout = 0; // Alarm timeout data.mEscalatesIn = 0; // Alarm Escalate Time Period data.mFlags = setBits(NO_BUTTON); // No button since there is no HD to communicate.