Index: sources/AlarmGenerator.cpp =================================================================== diff -u -rccba568494c6b7214116f818a0ac89d0fa3ba81b -r2bef7b8a25a76a4597aa833955c57fd1c4884de7 --- sources/AlarmGenerator.cpp (.../AlarmGenerator.cpp) (revision ccba568494c6b7214116f818a0ac89d0fa3ba81b) +++ sources/AlarmGenerator.cpp (.../AlarmGenerator.cpp) (revision 2bef7b8a25a76a4597aa833955c57fd1c4884de7) @@ -51,15 +51,15 @@ } /*! - * \brief AlarmGenerator::ALARM_ID_HD_COMM_TIMEOUT - * \details generates the ALARM_ID_HD_COMM_TIMEOUT alarm. + * \brief AlarmGenerator::ALARM_ID_TD_COMM_TIMEOUT + * \details generates the ALARM_ID_TD_COMM_TIMEOUT alarm. * \return The AlarmStatusData filled with appropriate data for the alarm. */ -const AlarmStatusData AlarmGenerator::ALARM_ID_HD_COMM_TIMEOUT() +const AlarmStatusData AlarmGenerator::ALARM_ID_TD_COMM_TIMEOUT() { AlarmStatusData data; data.mState = GuiAlarmPriority::ALARM_PRIORITY_HIGH; // Alarm priority - data.mTop = GuiAlarmID::ALARM_ID_HD_COMM_TIMEOUT; // Alarm ID + data.mTop = GuiAlarmID::ALARM_ID_TD_COMM_TIMEOUT; // Alarm ID data.mMuteTimeout = 0; // Alarm timeout data.mEscalatesIn = 0; // Alarm Escalate Time Period data.mFlags = setBits(NO_BUTTON); // No button since there is no HD to communicate.