Index: DDDefs.h =================================================================== diff -u -r4e174a6da0995a4c4813a766862e2a63022e7e14 -r12f358406e02923e7fb840f1f3463a4b45a78ef0 --- DDDefs.h (.../DDDefs.h) (revision 4e174a6da0995a4c4813a766862e2a63022e7e14) +++ DDDefs.h (.../DDDefs.h) (revision 12f358406e02923e7fb840f1f3463a4b45a78ef0) @@ -7,7 +7,7 @@ * * @file DDDefs.h * -* @author (last) Michael Garthwaite +* @author (last) Raghu Kallala * @date (last) 14-Apr-2026 * * @author (original) Sean Nash @@ -329,7 +329,9 @@ FP_EVENT_PRE_GEN_DEF_CHANGE, ///< FP defeatured pre gen state change FP_EVENT_GENP_DEF_CHANGE, ///< FP defeatured pre gen state change FP_EVENT_FAULT_ALARM_TRIGGER, ///< FP event for alarms that would trigger - FP_EVENT_LAST = FP_EVENT_FAULT_ALARM_TRIGGER, ///< FP last event in list + FP_EVENT_P25_LEVL_CHANGE, ///< FP floater level change event + FP_EVENT_OPERATION_STATUS, ///< FP operation status event + FP_EVENT_LAST = FP_EVENT_OPERATION_STATUS, ///< FP last event in list NUM_OF_DD_EVENT_IDS ///< Total number of DD events }; typedef enum DD_Event_List DD_EVENT_ID_T; ///< Type for DD event list enumeration @@ -432,11 +434,11 @@ BAL_CHAMBER_STATE_IDLE = 0, ///< Initial state of balancing chamber BAL_CHAMBER_STATE1_FILL_START, ///< Balancing chamber state 1 fill start state BAL_CHAMBER_STATE1_BICARB_ACID_DOSING_CNTRL, ///< Balancing Chamber state 1 Bicarb and acid dosing control state - BAL_CHAMBER_STATE1_VALVES_CLOSE, ///< Balancing Chamber state 1 valves close state + BAL_CHAMBER_STATE1_FILL_DETECT_COMPLETE, ///< Balancing Chamber state 1 fill detect complete state BAL_CHAMBER_STATE1_FILL_END, ///< Balancing Chamber state 1 fill end state BAL_CHAMBER_STATE2_FILL_START, ///< Balancing chamber state 2 fill start state BAL_CHAMBER_STATE2_BICARB_ACID_DOSING_CNTRL, ///< Balancing Chamber state 2 Bicarb and acid dosing control state - BAL_CHAMBER_STATE2_VALVES_CLOSE, ///< Balancing Chamber state 2 valves close state + BAL_CHAMBER_STATE2_FILL_DETECT_COMPLETE, ///< Balancing Chamber state 2 fill detect complete state BAL_CHAMBER_STATE2_FILL_END, ///< Balancing Chamber state 2 fill end state NUM_OF_BAL_CHAMBER_EXEC_STATES ///< Number of balancing chamber states };