treatment

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Updated.

Updated.

Updated.

Updated.

Thanks for the update. Please update the styles as well.

Thanks for the update.
Please update the styles as well.

Removed.

Removed.

Removed.

Removed.

Removed.

Removed.

Updated.

Updated.

Updated.

Updated.

Updated.

Updated.

Get new mesg IDs from Dara.

Get new mesg IDs from Dara.

Remove.

Remove.

Remove.

Remove.

Remove sectionSalineClicked signal.

Remove sectionSalineClicked signal.

Removed endClicked.

Removed endClicked.

Is this one necessary?

Is this one necessary?

Move message ID to beginning and message name after.

Move message ID to beginning and message name after.

LDT-3111: Blood Prime - SW - 01 - R&I - 05: DEV - Feature Implementation

- Added Blood Prime SDD puml and png files.

- Moved MTreatmentBloodPrimeData.h/cpp and VTreatmentBloodPrimeData.h/cpp from hd to td directory.

- Updated TreatmentStack.qml and TreatmentBloodPrime.qml per UI/UX changes.

  1. … 12 more files in changeset.
LEAHI-APPLICATION-LDT-3106_Blood Prime - SW - 01 - R&I
LEAHI-APPLICATION-LDT-3106_Blood Prime - SW - 01 - R&I
RESOLVED.

RESOLVED.

fixed

fixed

It is a little bit concerning: Could you please test/describe the following scenarios: *What if we have more than one Heparin type supported? *What if none (incorrectly) has been defined in the c...

It is a little bit concerning:
Could you please test/describe the following scenarios:

  • What if we have more than one Heparin type supported?
  • What if none (incorrectly) has been defined in the configuration (do we get an index out of bounds)?
We will address this later on code modularizations. RESOLVED.

We will address this later on code modularizations.
RESOLVED.

LDT-2962 Heparin - SW - 01 - R&I - 05: DEV - Feature Implementation

add message IDs

  1. … 4 more files in changeset.
I believe any related view could have provided a timer since they are inherited from QObject. That is fine for now but consider using our C++ view codes for such a thing.

I believe any related view could have provided a timer since they are inherited from QObject.
That is fine for now but consider using our C++ view codes for such a thing.

Thank you .

Thank you .

pop(null) will unwind the stack and go back to main treatment. I tested and added a comment in code as well

pop(null) will unwind the stack and go back to main treatment. I tested and added a comment in code as well