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Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Fixed. Thanks!

Please *Everywhere, *BloodFlow should come before Dialysate. Includes, .pro file, ...

Please

  • Everywhere,
  • BloodFlow should come before Dialysate.
    Includes, .pro file, ...
Pleae align the );

Pleae align the );

please update the comment.

please update the comment.

change #7 to #8

change #7 to #8

align the .value

align the

.value
remove this comment since it was there to separate the two models.

remove this comment since it was there to separate the two models.

remove this comment since it was there to separate the two models.

remove this comment since it was there to separate the two models.

Align with the reset.

Align with the reset.

Please change name of the file(s) to: MTreatmentDialysateFlowData.[h,cpp] Inlet => Dialysate

Please change name of the file(s) to:
MTreatmentDialysateFlowData.[h,cpp]
Inlet => Dialysate

UI-DEN-11980_SW Dev Sprint 64
UI-DEN-11980_SW Dev Sprint 64
RESOLVED.

RESOLVED.

Actually, this is correct. And it should not have parenthesis like you said, otherwise it becomes incorrect. if I write it like : ( ( x * ( maximum - minimum ) ) / width ) + minimum then too man...

Actually, this is correct.
And it should not have parenthesis like you said, otherwise it becomes incorrect.
if I write it like :

 ( ( x * ( maximum - minimum ) ) / width ) + minimum 

then too many /redundant parentheses make it confusing.

To make sure the addition is done first, should you put ( width + minimum ) ?

To make sure the addition is done first, should you put ( width + minimum ) ?

RESOLVED.

RESOLVED.

RESOLVED.

RESOLVED.

RESOLVED.

RESOLVED.

RESOLVED.

RESOLVED.

Thanks, Updated.

Thanks,
Updated.

Thanks, Aligned.

Thanks,
Aligned.

This is part of an ongoing investigation on how to fix the slider touch margin issue. I am still working on it. It worked somehow for the slider with lower resolution but for sliders, with a high r...

This is part of an ongoing investigation on how to fix the slider touch margin issue.
I am still working on it.
It worked somehow for the slider with lower resolution but for sliders, with a high resolution, it causes a handler jump which makes it less user-friendly.
Added clarifying comment.