MsgDefs.h

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Add @Alarm ALARM_ID_TD_SALINE_BAG_VOLUME_LOW_ALARM

Add @Alarm ALARM_ID_TD_SALINE_BAG_VOLUME_LOW_ALARM

This else is not needed because isFlashAddressValid is set to False at the top of the function (Optional to change).

This else is not needed because isFlashAddressValid is set to False at the top of the function (Optional to change).

This else is not needed because isFlashAddressValid is set to False at the top of the function (Optional to change).

This else is not needed because isFlashAddressValid is set to False at the top of the function (Optional to change).

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Add rinsebackPublishTimerCtr to outputs

Add rinsebackPublishTimerCtr to outputs

add rinsebackPublishTimerCtr to outputs

add rinsebackPublishTimerCtr to outputs

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add rinsebackPublishTimerCtr to outputs

add rinsebackPublishTimerCtr to outputs

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break this into two or more lines

break this into two or more lines

break the comment in two lines

break the comment in two lines

Do we need the alarm?

Do we need the alarm?

Add fluidType to inputs

Add fluidType to inputs

Update spelling of cummulativeRinsebackVolume_mL

Update spelling of cummulativeRinsebackVolume_mL

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Add isRecircAllowed to inputs

Add isRecircAllowed to inputs

Remove Alarm

Remove Alarm

Remove bloodSittingTimerCtr

Remove bloodSittingTimerCtr

outputs is none.

outputs is none.

Add fluidType to inputs

Add fluidType to inputs

Outputs: Add targetRinsebackVolumePlusAdditional_mL Update spelling for :cummulativeRinsebackVolume_mL

Outputs:
Add targetRinsebackVolumePlusAdditional_mL
Update spelling for :cummulativeRinsebackVolume_mL

If a retry goes wrong will you trigger an alarm?

If a retry goes wrong will you trigger an alarm?

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Add @Alarms

Add @Alarms

Add @Alarms

Add @Alarms

Any fault alarm here?

Any fault alarm here?

fluidType is an input

fluidType is an input