VDGValvesStatesData.h

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UI-DEN-12121_SW Dev Sprint 65
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Thanks, Will update my comment.

Thanks,
Will update my comment.

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Your comment has ???. Trying to help.

Your comment has ???. Trying to help.

Fixed too.

Fixed too.

Great catch, Thank a lot Sean for catching that. It is fixed.

Great catch,
Thank a lot Sean for catching that.
It is fixed.

Not clear what you want me to do here?

Not clear what you want me to do here?

In post-treatment, there are a few states to work through to ensure reservoirs get drained: /* Post-Treatment drain reservoirs state machine. */ typedef enum Drain_States { DRAIN_DG_DEPRIME_STATE ...

In post-treatment, there are a few states to work through to ensure reservoirs get drained:

/* Post-Treatment drain reservoirs state machine. */
typedef enum Drain_States
{
DRAIN_DG_DEPRIME_STATE = 0, ///< Drain DG De-prime dialysate lines of excess fluid state.
DRAIN_RESERVOIR_SWITCH_STATE, ///< Switch reservoir state.
DRAIN_RESERVOIR_START_DRAIN_STATE, ///< Drain reservoir start drain state.
DRAIN_RESERVOIR_DRAIN_STATE, ///< Drain first reservoir state.
DRAIN_RESERVOIR_COMPLETE_STATE, ///< Drain complete state.
NUM_OF_DRAIN_STATES ///< Number of drain states.
} DRAIN_STATE_T;