Agreed, would move them, there, in fact isn't AlarmDefs.h part of common between DG FW, HD FW, and UI SW? I believe alarms and messages are the only items that are common to all three software items/systems.
You're almost right. If we are going to use SVG we need to completely move to SVG and not partially using svg or png here and there. I don't want to jump to a new solution without investigating enough. I spent some time in weekend reading about using SVG for embedded systems and I didn't find any complete suggestions and recommendation other than one single guy named "Stanley Moriss" who on 2014 decided to use SVG in Fuji project (as one his presentation pages shows) in BIT-Group. Last thing I remember there was no png used in Fuji so what happened to that idea I'm not sure. That concerns me a little that we are going the first one and I don't our project to be the "crash test dummy" for other people. Thanks again for the great demo and how it works we will move to SVG as soon as we are completely sure that's a correct approach. So please stick to the plan (using png) until then.
Thanks for applying that. Also please move the MouseArea after all the components so it becomes the highest in the z order and can grab all the clicks.
Why insist on making the same comment twice? We both know where ColorOverlay is and that QGraphicalEffects is necessary to import to use it.
In my demo on Friday, the application did not look "ugly." It was using QGraphicalEffects to draw SVG's and my understanding was that you said it looked fine. I'm confused. What has changed?